Example
Jan
31
2010
blog – To Designers
Sasy Scarborough

Mel and I have discussed this in length, to mod or not to mod. As a scripter, business owner and builder he has very strong opinions about what we put into Second Life, and what each person takes from it. He holds very true to those convictions, and even though he has done work for some big businesses in Second Life, he will and has also turned down a lot of jobs because of not wanting to make things that will just add to the strain on our resources.

Read what he has to say, and maybe look at what you are doing, and ask yourself what are the reasons behind your perms choices. I have found often that perms are based solely on what others are doing, but it is a big world, and there are still many stores out there that are allowing mod on their goods, and it makes such a difference when buying.

TO DESIGNERS
The designers of second life have gone a long, long way down a dark path. I’m talking about permissions – specifically the near extinct permission to modify. I think there is some hope yet for this neglected little check box before it vanishes from SL entirely, but it’s going to take some self-examination from the designers of SL, and a little education if there is to be any chance of recovery.

THE COST
The first cost, is of course, the issue of ownership. If you purchase something in the real world, you own it completely. You get to do whatever you want to it… squeeze it, stretch it, paint it pretty or set fire to it and toss it off a building. In SL of course your ability to do these things in the best of scenarios depends heavily on your grasp of the building tools. If you’ve got the skills, though, you can make great use of them making the things you wear truly reflect your unique persona through immaculate fitting or other sorts of customization… unless the item is not modifiable. I’m sure that you as a designer and resident of SL have run into at least one situation where “no modify” put a wrench in your works.

For some this isn’t a big deal. For many, though, it’s a slap in the face. It’s like saying, “You don’t actually own this. You’re just leasing it.” As a designer, you necessarily have your own sensibilities about how things should look, how they should fit, and how they should work. Currently, the fashion business seems to be devoid of empathy for this, and as a result, there has been a backlash from a portion of the SL community who feel they should have the ability to do what they wish with their virtual property.

One good example of this is something I saw in group chat in a group which is filled with some of SL’s best minds when it comes to the technology that makes it run. Someone had just purchased a pair of shoes, and on getting home found they were not only not exactly how she expected them to be, but also not modifiable. She had plans for these shoes… not nefarious plans, but she evidently had bought them with a particular outfit in mind and were they modifiable she would have certainly been able to make them work.

The group happened to be on the topic of permissions, so she mentioned casually that she would just have to copybot it so she could make it work how she needed it to. I had no doubt that she had no plans to “steal” anything, and I’m sure she didn’t go on to resell it. She just wanted a pair of shoes for herself that fit a very precise idea for an outfit and as a result of the permissions choice of the designer she was forced to either discard her idea which she liked, or discard the permissions which for her was a very simple thing to do.

This isn’t some rogue, or some jerk. This is a designer who has been around longer than 99.9% of the residents of SL and who runs a successful business. She has no need to peddle in stolen content, but she deeply resents not being allowed to modify what she owns. This designer’s reaction is to just side step the permissions and do what she wants to, but you can be sure that there are many others out there who go ten steps further and punish the designers for their cumbersome permissions by passing their products out full perms. I’m not going to say this is the origin of all content theft – certainly there are many different reasons people steal, but I guarantee it’s high on the list!

THE SCRIPTS
The choice to make something no modify includes another cost – scripts. There are several problems here, one of which has been in the Linden blogs since mid-December ’09 regarding script time. The resizer script is quite possibly the largest and most useless waste of sim processing power to hit the grid ever. The problem as of today is multi-faceted. Part of it has to do with a problem with the Mono garbage collector on the sim servers which leaks memory the more mono scripts it comes in contact with. The result is the more mono scripts coming and going from a sim, the faster it will run out of memory.

This can take as little as a day, or on a sim with no traffic it can take forever, but in most busy sims it won’t take more than a few days for this to happen.

Now to understand what’s happening, let’s look at your average newbie avatar wearing an AO containing 3 scripts. Newbie Jane decides to teleport. The sim responds by carefully packing up the script state for those 3 scripts, sending all the data to the new sim server which unpacks it and gets the scripts running again as if nothing happened. Not a big deal! Now jane goes shopping, and buys a fancy pair of shoes and a jacket which are mysteriously no modify, but thankfully have resizer scripts! Newbie Jane goes to teleport back to their 512 plot and (gasp) the teleport screen seems to last much, much longer.

How strange! What Jane doesn’t know is that with her fancy shoes and jacket she’s now sporting 600 scripts… so when she’s teleporting, the sim needs to pack up 200x as much information and send it all over to the next sim. Shouldn’t be a big deal, right? I mean each script is probably only say 16kb of data or so… 16x600kb = what? Oh… that’s about 9 megabytes. For reference, it probably takes you 20-30 seconds to download a 9MB file off the internet. The big problem comes when one or both of the sims involved is already out of memory.

Sometimes the teleport will fail entirely, but if not, chances are that both sims are going to lock up completely for about 10-15 seconds while the sims stop and start all 600 scripts. The worst isn’t over yet, though. After the new sim gets itself running again, it still needs to run all 600 scripts. That will require about 11% of the sim’s cpu time constantly. Keep in mind, she’s not constantly resizing her shoes or jacket. Chances are she’ll never actually resize either of those things.

Even the most experienced SL resident faces the same problem with this merchandise. It’s just toxic merchandise, and unless it has a function to delete the resizer scripts, there’s nothing that anyone can do to reduce their toxicity, since you can’t delete scripts from no modify items.

Now with the changes LL is proposing for script usage for avatar attachments, it may turn out that none of these products will even be attachable 6 months from now. If an item uses too much memory, it will instantly be force detached by the server when you try to wear it. To quell the furious masses they are offering a new function which will allow scripters to make a resizer or retexture script which can perform all the same functions from a single script, but the bottom line is this whole mess is caused by people’s intolerable need to fit things to their avatar! Well, there is one very simple way to offer customers that ability, and it’s built right in to SL. Modify permissions. It’s the most advanced fitting interface ever. Just use it. It will be good for your business in all sorts of ways.

BUT I HAVE BEEN STOLEN FROM!
Yes, it is true that in ancient times checking the modify permissions box left you vulnerable to a certain kind of theft. With products that make use of sculpties or unique textures, though, this is no longer the case. The script function which describes the prim it is in will not report the uuid of its sculpt map unless the object in question is full perms. Now you may say but they can see the sculpt map in the edit dialog! Well, even if you didn’t use alpha to protect your sculpt map, if someone tries to screen shot that sculpt map from the edit dialog window, crop it in photoshop, then upload it again they will wind up with a lumpy, lopsided, terrible looking reproduction of your sculpted prim. In other words, it’s going to look like crap.

The content theft that happens today does not attempt to use this process, though. The reason is it’s tedious, and complicated, and the results are very bad. If someone wants to steal something, they are going to use software that completely sidesteps the permissions system of SL. It is much faster, simpler, and yields perfect results. It doesn’t even require that you own the item you’re trying to copy.

CONCLUSIONS
In summary, if you are making your products no modify to protect yourself from theft, you’re not only failing to do that, you’re actually inspiring people to rip your product to bypass your choice not to let them modify things they own. If you are making your product no modify because you can’t stand the thought of someone tinting or taking a BeDazzler to your masterpieces, you just need to let go and accept that once you sell something, you don’t own it any more. If it looks bad tinted, well that’s not your problem, and I am guessing people who use this as a justification for making things no modify are just putting up a smoke screen to cover up that they think they’re protecting their selves from theft in a way that defies explanation.

On the issue of scripts, many products today depend on scripts to offer features that require one or two scripts in every prim. While being able to change shoe texture or size is neat and certainly adds to the value of a shoe, it detracts from the user experience immensely and in most cases people will not understand why they’re lagging or having trouble teleporting or any of the other issues that are directly caused by irresponsible designs. It is the responsibility of designers to make sure that their products not only look good and seem to function well, but also to ensure that their designs are scripted efficiently. It is not reasonable for a pair of shoes to require 10% of a sim’s cpu time to do nothing at all. It is not reasonable for a sim to suffer time dilation as a result of what people are wearing.

Some will say that customers request resizer scripts. It is tempting to say these people are idiots, and I’m sure many would, but the reality is these are just people who haven’t learned how to use SL yet. They don’t need resizer scripts; they need someone to explain to them how to resize things. They need a tutorial on the web. I’m sure they’re out there. If not, maybe instead of spending all that time adding resizer scripts to your merchandise, add a resizing tutorial to your web site, or make a notecard, or find one someone else has made and link to it.

Recently, though, someone mentioned to me how often customers request a resizer script if it isn’t included, my response was that if someone asked me for any feature that I knew I could include, but it would require so many scripts that it would cause sims to lock up for long periods, and make it difficult to teleport while using my product, my response would be “no.” It’s not the customer’s job to know about the limitations of SL. That is the designer’s job.

Mel Vanbeeck.

Now of course some things cannot be mod, things that form part of another item would be unfair to make mod, as it could then be used in a way to make a whole new one.

The thing is that times are changing, and if the threats of script limits comes into play, do you really want to tp one day and most of your items worn come off and you will not be able to wear ? also as a designer, everything that LL does change, you will be obliged to redo, to alter or replace. If your items were mod, in many cases you could arrange to send out a fix to all that have the items, and they could do so themselves, saving many hours or weeks of work.

Sculpties are the hardest things in the world to alter, as in change to get more out of it…if you are keeping your items no mod because you think that someone will make copies and recolour etc, then the best they will be able to do is tint, and that wont look good. If you want to make it difficult to alter your item, then look at ways you can do that.

* When making the texture for the base of a sculpted item attach your logo to the actual texture not just to a seperate prim, this will not only protect your items from an ugly tint, but it will in fact act as another security measure if copied.

* If you do not already know, you can take the sculptie map you make to photoshop and add an alpha layer over the top of it, it will look as though it is gone, but do not panic, the Second Life edit tools will bypass the alpha and read the map as intended. You can also do what many do and use alpha to imprint your logo into your map, so when looked at in edit, they do know who the original creator is.

* Be specific in the labeling of every item, not just the items you link, but even as far as naming each prim something other than object – again this will help with content theft and inspect – but if you also go as far as to name the item with the specific colour as many do, then if someone inspects to find out where a cute pair of shoes is from and they see it saying pink, and the shoes are blue, well they are then pre-warned they have been tinted.

With detailed texturing tinting is going to be even harder to get away with , but it is also going to be less likely to want to do.

I hope that everyone understands that this is something that needs to be addressed and soon, if the changes are implemented the whole grid will be effected, and with the lag already effecting us so badly, people are going to start buying from places that are known to care about such things. I have seen comments made in groups and outside of SL about not wearing items from particular stores because people cannot teleport in them, don’t ever let that become your store they talk about in such a way.


Found in: Stylish
26 Responses to "blog – To Designers"
26 Responses to "blog – To Designers"

#1 Cajsa Lilliehook says:
January 31st, 2010 at 1:26 pm

Fantastic post, Sasy! I hate no mod items. Particularly if they are full bright and I cannot turn that off.


#2 Gala Caproni says:
January 31st, 2010 at 2:14 pm

I am happy to see a designer who is willing to say yes to selling mod objects. I would like to know your opinion on photographers. I, myself, sell my photography as no-mod/copy/transfer, since my photos could potentially be uploaded if given as full perm and then modified and still presented as my work…. OR as modified to remove my signature and presented as THEIR own!


#3 Dream Resistance says:
January 31st, 2010 at 2:50 pm

Thank you so much for this. I HATE resizer scripts. Hate them. They never ever make it possible to fit things as exactly as modify, and if you switch shapes like I sometimes do, then you can’t ever delete the freaking scripts because you have to change the size again and again. Its a headache and its not protecting anything. Please please please stop with the resizers and give us modify back!


#4 GM Nikolaidis says:
January 31st, 2010 at 3:06 pm

Thank you for explaining the techy side of scripts/teleports. I never knew that, but I still instinctively didn’t like resizer scripts. In a moment of weakness, I did use it on one item, but as soon as a customer complained about it, I removed the script and gave them a copy with modify perms. I’ve never heard a complaint about the lack of a resizer script. If someone is going to steal, that script is not likely to deter them.


#5 Sasy Scarborough says:
January 31st, 2010 at 3:19 pm

I think as a photographer it is a little different, as your work can be taken out of world and used in different ways, you also give the ability to make as many copies as the client likes, and transferable as well. Other than your signature the only way to identify the item as yours is through properties, so in your case I would say no mod is the only option, but then Mel may have other opinions I will have to let him answer too :)


#6 Sasy Scarborough says:
January 31st, 2010 at 3:21 pm

It is a really detailed explanation which I think many of us didn’t know. But it explains all those long v’s short teleports we experience daily. Everytime I get stuck in one now I wonder how busy the sim I am going to has been that day etc .


#7 Whimsy Winx says:
January 31st, 2010 at 3:29 pm

Bonus to removing/not featuring resize scripts, and keeping items mod (besides photos/scripts etc) you help promote a society of people who have to acquire skills to be here, thereby passing on the yearn or die to learn to work with a prim. You could be making a future content creator by doing so. Total WIN.


#8 Sasy Scarborough says:
January 31st, 2010 at 3:42 pm

Definitely, you will either learn to love prim manipulation or hate it lol, but either way you will have some knowledge on another facet of Second Life.


#9 Mel Vanbeeck says:
January 31st, 2010 at 5:21 pm

Unfortunately despite the rather extreme length of that article there’s always more to say. The article is specifically about prim merchandise, which is not actually made more vulnerable by checking the “modify” option if the textures or sculpts are in any way a important to the design, which in most products today they certainly are.

In the case of photography, if you are setting the textures themselves to no modify that isn’t a big deal. If you’re putting your photos on a prim and making the prim no modify (which I have seen counteless times), that means customers can’t resize the photo to fit on their wall, or change the frame on it, etc. You can prevent customers from being able to access the texture uuid, by setting any of the permission restriction on the prim, though, since scripts can only access the texture uuid’s on full perms items. Even leaving the UUID of your photos out in the open, though, it would not give them a direct path to saving the texture onto their hard drive with SL’s functions. In the end, though, it’s another case where if someone is resolute on getting a pixel perfect copy of your photo, there are 2 different kinds of external software which can be used to rip the texture directly from SL to the hard drive, other than just using a screen shot.

So your best option is to just respect your customers (as I suspect you do) and choose the permissions which do not interfere with reasonable use of the product, accepting that theft is always a possibility, but one that should not be mitigated in a way that damages the customer experience.

For example, Best Buy gets stolen from regularly. To prevent theft, stores could frisk everyone before they are allowed to leave, manufacturers could put an explosive self destruct mechanisms in every product with a countdown timer that is periodically reset by an in-store radio broadcast every hour but disabled at the checkout, or they could put little stickers that if not disabled will cause sensors by the store exit to beep at them.

One violates constitutional rights, the second is expensive and means the product is permanently rigged with explosives, and the third doesn’t provide 100% security, but at least prevents theft by morons. I guess anti-theft measures are always going to be aimed at preventing theft by morons, because there just plain isn’t a way to prevent theft by smart people when it comes to digital content. Just ask the film and record industries!


#10 Siddean says:
January 31st, 2010 at 6:12 pm

There are only a few products I will never offer as moddable – feet and shoes are in that category, and my scripts are being updated so that there is only 1 or 2 per foot. I will honestly and outright say here that I don’t want people to be able to remove the animation, or make the feet fullbright, for example. Those people out in world are wearing my products and aside from fitting and tinting, which I help with if they need it, those products are representative of my brand and I don’t want them to misrepresent the product as I sell it. Would you *really* ask say, Maitreya to offer their shoes moddable?

If someone (designer or not) is dishonest enough to COPYBOT something before going back to the creator to see of the change can be made honestly then they have their own conscience to deal with. I have never, ever in the history of my SL copybotted something so I can make a little change to it. I have however, approached other designers to ask if the change can be made, and offered to pay extra. I have also been asked, and am willing to certain limitations, to do this for my products as well. How is this a bad thing?


#11 Sasy Scarborough says:
January 31st, 2010 at 7:55 pm

Would I really ? yes. If you are willing to make changes that is great, and I agree asking first is a better option, but many will not ask or make changes, and that example was there because it was the one that got me to suggest Mel does this post in the first place. Your label is not defined by only two types of products in my opinion knowing yours, it is how you represent those products, your hair, your shoes, skins and clothing as well as what you do with them, how you represent them all is more to do with it as a whole. But again that’s just my opinion.

Taking the animation out would only mean they use it for something else, which they can do anyway, if they take it out permanently they break their ankle so that is just silly…and if they want it full bright it would distribute tint more evenly, other shoe stores have a second option with full bright already done for them. It is not supposed to be do it or else, it is just some info.


#12 Mel Vanbeeck says:
February 1st, 2010 at 3:11 am

Siddean, I am certain these “dishonest” creators’ consciences are pretty clear. The mere fact that they are bypassing your permissions means they disagree with you on the terms of ownership fairly strongly, enough to override your decision.

I have spoken with a number of creators about design issues with no mod products, and have received a number of custom requests for my own. In general, it goes like this – if the designer just makes things to bring joy to peoples’ lives and doesn’t particularly care about the money, they -might- be willing to make an alteration for an individual customer, but if they value their own time, (or if their time has value) they will have to charge many, many times what the actual product cost in the first place. According to your own profile, you’re asking $40/hr for custom work. I don’t think this is at all unreasonable, but paying $40+ to the designer to make alterations to a $2 pair of shoes you feel you should by all rights be able to do yourself (especially when you have the skills!) is a pretty unrealistic scenario, and if you’re the mistrustful type, seems like a bit of a racket.

Your aversion to having your shoes altered may sound like a good business decision to you, but from the customer’s perspective it ultimately translates to two things:

1. You own and control other peoples’ feet.
2. You think your customers don’t have enough fashion sense not to wear things that look terrible.

That number 2 is a doozy.


#13 Sasy Scarborough says:
February 1st, 2010 at 3:21 am

Another reason I will add here for why mod rights would be a good idea: when LL made a mess of how prims color looked against clothing, the workaround for many was to tint prim components of an outfit a very slight grey. Many stores tinted their no mod products. After LL fixed the issue, all these items became unwearable (or wearable for those who didn’t mind looking a little funny). No amount of playing with windlight settings can cover up the fact that the two don’t match. For the items left mod, the customers could just fix it themselves by removing the tint, instead of having a fear in their minds that anything they buy from the same store in the future will have the same problem.

I have at least three skirts like that which I cannot wear now, as well as other items.


#14 Froukje Hoorenbeek says:
February 1st, 2010 at 3:40 am

Great post, couldn’t agree more. Thanks Sasy


#15 Sasy Scarborough says:
February 1st, 2010 at 5:23 am

\o/ Yay, thank you Froukje, Mel is very passionate about this, and I was glad to be able to find a way for him to spread that.


#16 Siddean says:
February 1st, 2010 at 7:08 am

Minor changes to an existing product is not custom work. I should update my profile. But I must mention something here. The amount of no mod scripts I have in my inventory is unbelievable, to the point that instead of buying a no mod script that I can’t open, learn from and change if my needs change, I have enlisted the time of someone who can simply write the scripts for me and all I need to do is make him coffee and sandwiches. So if designers should offer their products moddable, why not scripters? Or animators or photographers? I can’t simply change an animation because my hand doesn’t sit nicely on my hip, can I? Offering a prim product moddable doesn’t protect it from being copied.

Just because someone disagrees with my choice of permission settings, doesn’t necessarily make either of us right or wrong. If they then go on to copybot my work in order to change it, that makes them wrong.

Just to be clear, my clothing and hairstyles are all moddable. Only the shoes and feet aren’t, and I’ve already stated my reasons. And they aren’t the ones that you have listed :)


#17 Mel Vanbeeck says:
February 1st, 2010 at 8:45 am

It would be pretty convenient if all scripts were modifiable. Unfortunately, in SL it’s a bit unrealistic for those who make a living off of their scripts to ask them to sell them as modifiable. It’d be the equivalent of asking skin designers to include the original .psd’s with any skin they sell, or shoe designers to toss in the .obj files of their sculpts. You’ve got the idea, though. If you want to own the rights to some LSL source code, chances are you’ll have to hire a scripter, and write up a contract. The thing is, making a script no mod does actually protect it from unauthorized use. Making a prim no mod does not protect it from anything except being modified.

While it is somewhat inconvenient for you as a designer to be unable to modify a script, that’s mostly an issue that designers struggle with because they can’t script themselves – if they could, it wouldn’t be an issue (since they wouldn’t be buying scripts). It isn’t anywhere near as frustrating as being stuck with shoes you can’t legitimately wear because you know they’re packed with scripts you can’t delete which will cause a significant degradation of your and others’ experience in SL. The problem is, as things are you don’t know by looking at a poster what kind of scripts are going to be lurking inside those no mod shoes that claim to be resizable… it could be an elegant low lag solution (not quite possible yet until the lindens release the new llSetLinkPrimitiveParamsNoDelay functions), a high lag solution with a self-delete option, or it could just be the nightmare scenario of 5 scripts in each prim with open listens that can’t be deleted.

There are several designers who do just what you do, though, and make their clothes and hair mod, but not their shoes. Your reasoning for this does not seem sound to me, but I suppose people’s justifications for no mod prims never make sense to me. If I understand you correctly, you’re scripting the heck out of your shoes and subjecting people to the annoying and cumbersome resizer debacle just to make sure that some fashion challenged customer doesn’t under any circumstance make them full bright? The animation issue isn’t a valid argument, since it is possible to extract a copy of the animation you put in your shoes even though they aren’t modifiable… or are you concerned with them deleting the animation from the shoe, thereby breaking it? If that is the case, you must believe your customers are infants or it just doesn’t make sense.

“Offering a prim product moddable doesn’t protect it from being copied.” <- I think this must be your real reason. If so, please re-read everything here, because you missed the whole point.

This letter isn't purely for my own benefit. I don't wear shoes any more, so there's that. I admit it would be nice not to have sims lock up so much while I'm logged in. This is just my observations of a market gone mad. Theft hurts, I know. I've seen how affects people firsthand. My point is, taking away the grid's mod rights is not in the slightest bit helping to reduce theft – in that respect it is entirely ineffective. It is, however, definitely causing people to rip items (as I have observed directly too). From that point, for some, at least, I'm sure it's nothing to take those ripped items and pass them around to friends. If you still feel you must protect your prims from the urgent threat of full bright, though, I guess that's between you and your customers.


#18 Siddean says:
February 1st, 2010 at 9:27 am

The laggy script argument will be moot for me anyway as soon as my shoes are rescripted, because there will be vastly fewer scripts per object than there are now.

I’ve already stated my reasons for not selling that particular product moddable, so I will leave that for now. I generally agree that prim products should be moddable, especially if there is no way to resize them otherwise, (eg: jewellery) but it’s not universally applicable for various reasons that don’t relate to “customers are infants with no fashion sense” which you said, not me :)

It’s good to know the ll function changes are coming, I am sure that it will only be of benefit to be able to provide a fully customisable product with as few scripts as possible.


#19 Sasy Scarborough says:
February 1st, 2010 at 2:38 pm

*shakes the sleep away*

Reading what has been written since I logged off, it is a surprise to me how this ended up…you see Mel does sell his scripts mod, it is something I have almost screamed at him about many times – I am very protective of his work , because first hand I have seen it being copied in a round about way – but when he is doing contract work, when a person is paying for his time to make them a particular script he is all for the ability to make changes to it eventually, if he was not to return to Second Life for some time etc.

My problem with that is that I have also seen someone come along and fish his work out of the script and make it their own to the public. Also any changes that someone does make directly impacts on his previous work, and his rep, as with any scripter.

The difference is that if someone buys a script, generally it is for ongoing products, and the scripter gets paid once, but the product they created ads value to the buyers for an indefinite period, many will know first hand that without scripts their items would not be able to be released to the market.

Animations perms are set by LL , the only thing you can do to an animation by making it mod is change the name, you cannot move that hand etc because there is no in world tools for that, not any that would make it a permanent change anyway.

But then neither is theft, and neither is the fact that we now find ourselves in this situation, debating something that 2.5 years ago was the norm.

I would love to see LL give us extra perms options, maybe locking the textures and sculptmap boxes altogether, then allowing the use of all the others…but I don’t see that happening either.


#20 Riq Graves says:
February 1st, 2010 at 9:53 pm

I agree almost completely with this post and really wish that other designers would do the same. I hear countless times of customers complaining about the same thing over and over – their prim is no mod. Honestly, it’s great to know about these resizer script problems… I was never a huge fan, but I feel justified now that i realize what they really do to a sim.

Give the people modify rights. Your stuff is going to get ripped off if people want to rip it off, modify or not. And as far as them modding them to their heart’s delight – it should be out of your hands once you accept money for that sale. I want to be able to do several different things to the things i buy.

But seriously, once again, I always hear people complain about stuff being no mod, so if you don’t think that you’re annoying your customers, you might be disappointed.


#21 ~ZsuZsanna~ says:
February 2nd, 2010 at 12:31 am

I rarely respond to blogs but I had to on this topic, as being able to mod something is near and dear to me. As someone who has been in SL sice 2004, and also being someone who is quite OCD, not being able to mod something is a big deterrent for me. I remember when I got my first belt in SL and after putting it on, I thought it had been made around a bowling ball due to it being a complete circle and not more of an oval. I learned how to edit quickly on my own and was quite annoyed that I couldn’t stretch out the sides and bring in the front and back of the belt so it would look more like a belt and not a hula hoop.

The items I mod the most are hair. I have a taller av and I always have to spend awhile to fit it to my apparently larger than normal head. If I want to move individual pieces or shorten/lengthen them or add a tint to a piece to funk it out a bit, then I should be able to. I did after all buy the object and have no desire to steal anyones hard work. I just want to personalize it a bit. Not everyone is out to steal peoples items and as more and more creators make their stuff no mod, it’s disheartening and annoying to us that just want to do a little modding. The people who are thieves will always find ways to do what they want to do, which is be dishonest, and I’m tired of not being able to mod what I need to because of these asshats in SL. I quit shopping at one of my favorite hair places in the past due to script mod only hair. I have many items that are unwearable due to not being able to mod and not knowing I couldn’t until after the purchase due to non-informative displays. Hell, if I buy a pair of pants, I should be able to shorten them so I can wear some hot boots over them if I want to. Or lengthen them and add a bit of flare to wear with sneaks.

SL is a place for all of us to be and wear what we want and being able to mod is a big factor in personalization. I can understand someone being leery about making things mod for fear of someone stealing their items but I think that thinking can go too far and can punish those who would never do such a thing. For the designers who don’t want their items to be modifiable because they don’t want someone tinting every other hair strand pink or whatever, for example, because that’s not something they would personally do, well the person who bought your item and tinted their hair obviously likes it that way so let them be able to do it. They will be more willing to buy more of your items in the future.

As someone who loves to shop in SL, I can’t count how many times I have seen people when I am out and about say they won’t buy an item or won’t buy from a store again just for the simple fact they couldn’t mod something to fit them better or to tint an item due to no mod or script modding only. I have also stopped buying from certain places due to it. Alot of places are missing out on more sales due to no mod.

I wish those creators who only have mod items by scripts, or no mod in general would take some time and think it over. As someone said before, include a notecard on how to edit if it’s all that. Reiterate that making a copy before editing is best. Editing is not hard, hell if I can do it anyone can. I just know being able to mod is one of my main factors in making a purchase or not. Let people personalize the item they bought from you and they will keep coming back,

There will always be thieves irl and in SL and there will always be new ways of doing it, but lets start thinking about the good people who won’t, the people who buy from you. Lets take the focus off of thievery and give it back to the loyal customers.


#22 Sasy Scarborough says:
February 2nd, 2010 at 1:07 am

Thanks Riq :)


#23 Sasy Scarborough says:
February 2nd, 2010 at 6:27 am

Thank you for taking the time to respond Zsu, I usually say if I can edit anyone can too lol.

Sasyxox


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